

The Sectopod is outfitted with healing and melee capabilities, two new regular abilities, and stat buffs. While they don’t have a lot of personality, there’s potential in buffing this big goofy-looking mech. It’s about time someone showed the Sectopod some modding love. With this mod, they get some game balancing. I can’tthink of aname as non-intimidating as the custodian, but their tanking capabilities will keep you from camping in high cover.Īdvent Custodians Standalone Details 8. The mod also comes with an Advent Custodian Master, which carries an assault rifle and a rocket launcher. They don’t use cover but will move steadily towards you with a shotgun and dangerous melee capabilities. This photo does not exactly do it justice, but these aliens are the closest things to fighting a personified wall. The Custodians are a walking tank that bring close-range danger. Having a tough new challenge on the horizon is always a good way to spice up the alien war.Īdvent General Revamp Details 9. He also has a whole bunch of new abilities including calling reinforcements. He also has a new weapon, the deadly NEKO-90 sidearm. What better ways to spice up the game than add more enemies? The first of many exciting additions to this list is the Advent General in new garb. Thankfully, Firaxis approves/encourages the use of mods. You know the story beats, the enemies, and what tactics will help you net a successful mission. If you’ve been playing XCOM 2 for a little while, it has the chance to feel a little bit formulaic. These Generals can bring in troop reinforcements and feel like an actual General.
